Pipeline state object implementation in Direct3D11 backend. More...
#include <PipelineStateD3D11Impl.hpp>
Public Member Functions | |
virtual bool DILIGENT_CALL_TYPE | IsCompatibleWith (const IPipelineState *pPSO) const override final |
Implementation of IPipelineState::IsCompatibleWith() in Direct3D11 backend. | |
virtual ID3D11BlendState *DILIGENT_CALL_TYPE | GetD3D11BlendState () override final |
Implementation of IPipelineStateD3D11::GetD3D11BlendState() method. | |
virtual ID3D11RasterizerState *DILIGENT_CALL_TYPE | GetD3D11RasterizerState () override final |
Implementation of IPipelineStateD3D11::GetD3D11RasterizerState() method. | |
virtual ID3D11DepthStencilState *DILIGENT_CALL_TYPE | GetD3D11DepthStencilState () override final |
Implementation of IPipelineStateD3D11::GetD3D11DepthStencilState() method. | |
virtual ID3D11InputLayout *DILIGENT_CALL_TYPE | GetD3D11InputLayout () override final |
Implementation of IPipelineStateD3D11::GetD3D11InputLayout() method. | |
virtual ID3D11VertexShader *DILIGENT_CALL_TYPE | GetD3D11VertexShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11VertexShader() method. | |
virtual ID3D11PixelShader *DILIGENT_CALL_TYPE | GetD3D11PixelShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11PixelShader() method. | |
virtual ID3D11GeometryShader *DILIGENT_CALL_TYPE | GetD3D11GeometryShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11GeometryShader() method. | |
virtual ID3D11DomainShader *DILIGENT_CALL_TYPE | GetD3D11DomainShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11DomainShader() method. | |
virtual ID3D11HullShader *DILIGENT_CALL_TYPE | GetD3D11HullShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11HullShader() method. | |
virtual ID3D11ComputeShader *DILIGENT_CALL_TYPE | GetD3D11ComputeShader () override final |
Implementation of IPipelineStateD3D11::GetD3D11ComputeShader() method. | |
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PipelineStateBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PSOCreateInfoType &CreateInfo, bool bIsDeviceInternal=false) | |
Initializes the object as a specific pipeline. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetResourceSignatureCount () const override final |
Implementation of IPipelineState::GetResourceSignatureCount(). | |
virtual PipelineResourceSignatureImplType *DILIGENT_CALL_TYPE | GetResourceSignature (Uint32 Index) const override final |
Implementation of IPipelineState::GetResourceSignature(). | |
PipelineStateBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PSOCreateInfoType &CreateInfo, bool bIsDeviceInternal=false) | |
Initializes the object as a specific pipeline. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetResourceSignatureCount () const override final |
Implementation of IPipelineState::GetResourceSignatureCount(). | |
virtual PipelineResourceSignatureImplType *DILIGENT_CALL_TYPE | GetResourceSignature (Uint32 Index) const override final |
Implementation of IPipelineState::GetResourceSignature(). | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
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using | SignatureAutoPtrType |
Resource signatures arranged by their binding indices. | |
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SHADER_TYPE | m_ActiveShaderStages |
Shader stages that are active in this PSO. | |
const bool | m_UsingImplicitSignature |
True if the pipeline was created using implicit root signature. | |
Uint8 | m_SignatureCount |
SHADER_TYPE | m_ActiveShaderStages |
Shader stages that are active in this PSO. | |
const bool | m_UsingImplicitSignature |
True if the pipeline was created using implicit root signature. | |
Uint8 | m_SignatureCount |
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RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
Pipeline state object implementation in Direct3D11 backend.