Diligent Engine
 
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Diligent::PipelineStateD3D11Impl Class Referencefinal

Pipeline state object implementation in Direct3D11 backend. More...

#include <PipelineStateD3D11Impl.hpp>

Inheritance diagram for Diligent::PipelineStateD3D11Impl:
Diligent::PipelineStateBase< EngineD3D11ImplTraits > Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Public Member Functions

virtual bool DILIGENT_CALL_TYPE IsCompatibleWith (const IPipelineState *pPSO) const override final
 Implementation of IPipelineState::IsCompatibleWith() in Direct3D11 backend.
 
virtual ID3D11BlendState *DILIGENT_CALL_TYPE GetD3D11BlendState () override final
 Implementation of IPipelineStateD3D11::GetD3D11BlendState() method.
 
virtual ID3D11RasterizerState *DILIGENT_CALL_TYPE GetD3D11RasterizerState () override final
 Implementation of IPipelineStateD3D11::GetD3D11RasterizerState() method.
 
virtual ID3D11DepthStencilState *DILIGENT_CALL_TYPE GetD3D11DepthStencilState () override final
 Implementation of IPipelineStateD3D11::GetD3D11DepthStencilState() method.
 
virtual ID3D11InputLayout *DILIGENT_CALL_TYPE GetD3D11InputLayout () override final
 Implementation of IPipelineStateD3D11::GetD3D11InputLayout() method.
 
virtual ID3D11VertexShader *DILIGENT_CALL_TYPE GetD3D11VertexShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11VertexShader() method.
 
virtual ID3D11PixelShader *DILIGENT_CALL_TYPE GetD3D11PixelShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11PixelShader() method.
 
virtual ID3D11GeometryShader *DILIGENT_CALL_TYPE GetD3D11GeometryShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11GeometryShader() method.
 
virtual ID3D11DomainShader *DILIGENT_CALL_TYPE GetD3D11DomainShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11DomainShader() method.
 
virtual ID3D11HullShader *DILIGENT_CALL_TYPE GetD3D11HullShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11HullShader() method.
 
virtual ID3D11ComputeShader *DILIGENT_CALL_TYPE GetD3D11ComputeShader () override final
 Implementation of IPipelineStateD3D11::GetD3D11ComputeShader() method.
 
- Public Member Functions inherited from Diligent::PipelineStateBase< EngineD3D11ImplTraits >
 PipelineStateBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PSOCreateInfoType &CreateInfo, bool bIsDeviceInternal=false)
 Initializes the object as a specific pipeline.
 
virtual Uint32 DILIGENT_CALL_TYPE GetResourceSignatureCount () const override final
 Implementation of IPipelineState::GetResourceSignatureCount().
 
virtual PipelineResourceSignatureImplType *DILIGENT_CALL_TYPE GetResourceSignature (Uint32 Index) const override final
 Implementation of IPipelineState::GetResourceSignature().
 
 PipelineStateBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PSOCreateInfoType &CreateInfo, bool bIsDeviceInternal=false)
 Initializes the object as a specific pipeline.
 
virtual Uint32 DILIGENT_CALL_TYPE GetResourceSignatureCount () const override final
 Implementation of IPipelineState::GetResourceSignatureCount().
 
virtual PipelineResourceSignatureImplType *DILIGENT_CALL_TYPE GetResourceSignature (Uint32 Index) const override final
 Implementation of IPipelineState::GetResourceSignature().
 
- Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)
 
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.
 

Additional Inherited Members

- Protected Types inherited from Diligent::PipelineStateBase< EngineD3D11ImplTraits >
using SignatureAutoPtrType
 Resource signatures arranged by their binding indices.
 
- Protected Attributes inherited from Diligent::PipelineStateBase< EngineD3D11ImplTraits >
SHADER_TYPE m_ActiveShaderStages
 Shader stages that are active in this PSO.
 
const bool m_UsingImplicitSignature
 True if the pipeline was created using implicit root signature.
 
Uint8 m_SignatureCount
 
SHADER_TYPE m_ActiveShaderStages
 Shader stages that are active in this PSO.
 
const bool m_UsingImplicitSignature
 True if the pipeline was created using implicit root signature.
 
Uint8 m_SignatureCount
 
- Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
 
ObjectDescType m_Desc
 Object description.
 

Detailed Description

Pipeline state object implementation in Direct3D11 backend.