Exposes Direct3D11-specific functionality of a pipeline state object. More...
#include <PipelineStateD3D11.h>
Public Member Functions | |
| virtual ID3D11BlendState *DILIGENT_CALL_TYPE | GetD3D11BlendState ()=0 |
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object. | |
| virtual ID3D11RasterizerState *DILIGENT_CALL_TYPE | GetD3D11RasterizerState ()=0 |
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object. | |
| virtual ID3D11DepthStencilState *DILIGENT_CALL_TYPE | GetD3D11DepthStencilState ()=0 |
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object. | |
| virtual ID3D11InputLayout *DILIGENT_CALL_TYPE | GetD3D11InputLayout ()=0 |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. | |
| virtual ID3D11VertexShader *DILIGENT_CALL_TYPE | GetD3D11VertexShader ()=0 |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. | |
| virtual ID3D11PixelShader *DILIGENT_CALL_TYPE | GetD3D11PixelShader ()=0 |
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object. | |
| virtual ID3D11GeometryShader *DILIGENT_CALL_TYPE | GetD3D11GeometryShader ()=0 |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. | |
| virtual ID3D11DomainShader *DILIGENT_CALL_TYPE | GetD3D11DomainShader ()=0 |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. | |
| virtual ID3D11HullShader *DILIGENT_CALL_TYPE | GetD3D11HullShader ()=0 |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. | |
| virtual ID3D11ComputeShader *DILIGENT_CALL_TYPE | GetD3D11ComputeShader ()=0 |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. | |
Public Member Functions inherited from Diligent::IPipelineState | |
| virtual const PipelineStateDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
| Returns the pipeline description used to create the object. | |
| virtual const GraphicsPipelineDesc &DILIGENT_CALL_TYPE | GetGraphicsPipelineDesc () const =0 |
| Returns the graphics pipeline description used to create the object. | |
| virtual const RayTracingPipelineDesc &DILIGENT_CALL_TYPE | GetRayTracingPipelineDesc () const =0 |
| Returns the ray tracing pipeline description used to create the object. | |
| virtual const TilePipelineDesc &DILIGENT_CALL_TYPE | GetTilePipelineDesc () const =0 |
| Returns the tile pipeline description used to create the object. | |
| virtual void DILIGENT_CALL_TYPE | BindStaticResources (SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags)=0 |
| Binds resources for all shaders in the pipeline state. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetStaticVariableCount (SHADER_TYPE ShaderType) const =0 |
| Returns the number of static shader resource variables. | |
| virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetStaticVariableByName (SHADER_TYPE ShaderType, const Char *Name)=0 |
| Returns static shader resource variable. | |
| virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetStaticVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index)=0 |
| Returns static shader resource variable by its index. | |
| virtual void DILIGENT_CALL_TYPE | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding, Bool InitStaticResources=false)=0 |
| Creates a shader resource binding object. | |
| virtual void DILIGENT_CALL_TYPE | InitializeStaticSRBResources (struct IShaderResourceBinding *pShaderResourceBinding) const =0 |
| Initializes static resources in the shader binding object. | |
| virtual void DILIGENT_CALL_TYPE | CopyStaticResources (IPipelineState *pDstPipeline) const =0 |
| Copies static resource bindings to the destination pipeline. | |
| virtual bool DILIGENT_CALL_TYPE | IsCompatibleWith (const struct IPipelineState *pPSO) const =0 |
| Checks if this pipeline state object is compatible with another PSO. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetResourceSignatureCount () const =0 |
| Returns the number of pipeline resource signatures used by this pipeline. | |
| virtual IPipelineResourceSignature *DILIGENT_CALL_TYPE | GetResourceSignature (Uint32 Index) const =0 |
| Returns pipeline resource signature at the give index. | |
| virtual PIPELINE_STATE_STATUS DILIGENT_CALL_TYPE | GetStatus (bool WaitForCompletion=false)=0 |
| Returns the pipeline state status, see Diligent::PIPELINE_STATE_STATUS. | |
Public Member Functions inherited from Diligent::IDeviceObject | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
| Returns unique identifier assigned to an object. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
| Stores a pointer to the user-provided data object. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
| Returns a pointer to the user data object previously set with SetUserData() method. | |
Public Member Functions inherited from Diligent.IObject | |
| virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface. | |
| template<typename DerivedType, typename = typename std::enable_if<std::is_base_of<IObject, DerivedType>::value>::type> | |
| void | QueryInterface (const INTERFACE_ID &IID, DerivedType **ppInterface) |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
| Increments the number of strong references by 1. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
| virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D11-specific functionality of a pipeline state object.
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pure virtual |
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.