Exposes Direct3D11-specific functionality of a pipeline state object. More...
#include <PipelineStateD3D11.h>
Public Member Functions | |
virtual ID3D11BlendState *DILIGENT_CALL_TYPE | GetD3D11BlendState ()=0 |
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object. | |
virtual ID3D11RasterizerState *DILIGENT_CALL_TYPE | GetD3D11RasterizerState ()=0 |
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object. | |
virtual ID3D11DepthStencilState *DILIGENT_CALL_TYPE | GetD3D11DepthStencilState ()=0 |
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object. | |
virtual ID3D11InputLayout *DILIGENT_CALL_TYPE | GetD3D11InputLayout ()=0 |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. | |
virtual ID3D11VertexShader *DILIGENT_CALL_TYPE | GetD3D11VertexShader ()=0 |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. | |
virtual ID3D11PixelShader *DILIGENT_CALL_TYPE | GetD3D11PixelShader ()=0 |
Returns a pointer to the ID3D11PixelShader interface of the internal pixel shader object. | |
virtual ID3D11GeometryShader *DILIGENT_CALL_TYPE | GetD3D11GeometryShader ()=0 |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. | |
virtual ID3D11DomainShader *DILIGENT_CALL_TYPE | GetD3D11DomainShader ()=0 |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. | |
virtual ID3D11HullShader *DILIGENT_CALL_TYPE | GetD3D11HullShader ()=0 |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. | |
virtual ID3D11ComputeShader *DILIGENT_CALL_TYPE | GetD3D11ComputeShader ()=0 |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. | |
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virtual const PipelineStateDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
Returns the pipeline description used to create the object. | |
virtual const GraphicsPipelineDesc &DILIGENT_CALL_TYPE | GetGraphicsPipelineDesc () const =0 |
Returns the graphics pipeline description used to create the object. | |
virtual const RayTracingPipelineDesc &DILIGENT_CALL_TYPE | GetRayTracingPipelineDesc () const =0 |
Returns the ray tracing pipeline description used to create the object. | |
virtual const TilePipelineDesc &DILIGENT_CALL_TYPE | GetTilePipelineDesc () const =0 |
Returns the tile pipeline description used to create the object. | |
virtual void DILIGENT_CALL_TYPE | BindStaticResources (SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags)=0 |
Binds resources for all shaders in the pipeline state. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetStaticVariableCount (SHADER_TYPE ShaderType) const =0 |
Returns the number of static shader resource variables. | |
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetStaticVariableByName (SHADER_TYPE ShaderType, const Char *Name)=0 |
Returns static shader resource variable. | |
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetStaticVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index)=0 |
Returns static shader resource variable by its index. | |
virtual void DILIGENT_CALL_TYPE | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding, Bool InitStaticResources=false)=0 |
Creates a shader resource binding object. | |
virtual void DILIGENT_CALL_TYPE | InitializeStaticSRBResources (struct IShaderResourceBinding *pShaderResourceBinding) const =0 |
Initializes static resources in the shader binding object. | |
virtual void DILIGENT_CALL_TYPE | CopyStaticResources (IPipelineState *pDstPipeline) const =0 |
Copies static resource bindings to the destination pipeline. | |
virtual bool DILIGENT_CALL_TYPE | IsCompatibleWith (const struct IPipelineState *pPSO) const =0 |
Checks if this pipeline state object is compatible with another PSO. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetResourceSignatureCount () const =0 |
Returns the number of pipeline resource signatures used by this pipeline. | |
virtual IPipelineResourceSignature *DILIGENT_CALL_TYPE | GetResourceSignature (Uint32 Index) const =0 |
Returns pipeline resource signature at the give index. | |
virtual PIPELINE_STATE_STATUS DILIGENT_CALL_TYPE | GetStatus (bool WaitForCompletion=false)=0 |
Returns the pipeline state status, see Diligent::PIPELINE_STATE_STATUS. | |
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virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
Returns unique identifier assigned to an object. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
Stores a pointer to the user-provided data object. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
Returns a pointer to the user data object previously set with SetUserData() method. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D11-specific functionality of a pipeline state object.
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pure virtual |
Returns a pointer to the ID3D11BlendState
interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11ComputeShader
interface of the internal compute shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11DepthStencilState
interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11DomainShader
interface of the internal domain shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11GeometryShader
interface of the internal geometry shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11HullShader
interface of the internal hull shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11InputLayout
interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11PixelShader
interface of the internal pixel shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11RasterizerState
interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the ID3D11VertexShader
interface of the internal vertex shader object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.