Dearchiver object implementation in Direct3D12 backend. More...
#include <DearchiverD3D12Impl.hpp>
Additional Inherited Members | |
![]() | |
virtual bool DILIGENT_CALL_TYPE | LoadArchive (const IDataBlob *pArchiveData, Uint32 ContentVersion, bool MakeCopy) override final |
Implementation of IDearchiver::LoadArchive(). | |
virtual void DILIGENT_CALL_TYPE | UnpackShader (const ShaderUnpackInfo &UnpackInfo, IShader **ppShader) override final |
Implementation of IDearchiver::UnpackShader(). | |
virtual void DILIGENT_CALL_TYPE | UnpackPipelineState (const PipelineStateUnpackInfo &DeArchiveInfo, IPipelineState **ppPSO) override final |
Implementation of IDearchiver::UnpackPipelineState(). | |
virtual void DILIGENT_CALL_TYPE | UnpackResourceSignature (const ResourceSignatureUnpackInfo &DeArchiveInfo, IPipelineResourceSignature **ppSignature) override final |
Implementation of IDearchiver::UnpackResourceSignature(). | |
virtual void DILIGENT_CALL_TYPE | UnpackRenderPass (const RenderPassUnpackInfo &DeArchiveInfo, IRenderPass **ppRP) override final |
Implementation of IDearchiver::UnpackRenderPass(). | |
virtual bool DILIGENT_CALL_TYPE | Store (IDataBlob **ppArchive) const override final |
Implementation of IDearchiver::Store(). | |
virtual void DILIGENT_CALL_TYPE | Reset () override final |
Implementation of IDearchiver::Reset(). | |
virtual Uint32 DILIGENT_CALL_TYPE | GetContentVersion () const override final |
Implementation of IDearchiver::GetContentVersion(). | |
Dearchiver object implementation in Direct3D12 backend.