Resource signature unpack parameters. More...
#include <Dearchiver.h>
Public Attributes | |
const Char * | Name = nullptr |
Uint32 | SRBAllocationGranularity = 1 |
Shader resource binding allocation granularity. | |
Resource signature unpack parameters.
const Char* Diligent::ResourceSignatureUnpackInfo::Name = nullptr |
Name of the signature to unpack. If there is only one signature in the archive, the name may be null.
Uint32 Diligent::ResourceSignatureUnpackInfo::SRBAllocationGranularity = 1 |
Shader resource binding allocation granularity.
This member defines the allocation granularity for internal resources required by the shader resource binding object instances.