Shader unpack parameters. More...
#include <Dearchiver.h>
Public Attributes | |
const Char * | Name = nullptr |
Name of the shader to unpack. | |
void(* | ModifyShaderDesc )(ShaderDesc &Desc, void *pUserData) = nullptr |
void * | pUserData = nullptr |
A pointer to the user data to pass to the ModifyShaderDesc function. | |
Shader unpack parameters.
void(* Diligent.ShaderUnpackInfo.ModifyShaderDesc) (ShaderDesc &Desc, void *pUserData) = nullptr |
An optional function to be called by the dearchiver to let the application modify the shader description.