Exposes Direct3D12-specific functionality of a sampler object. More...
#include <SamplerD3D12.h>
Public Member Functions | |
virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE | GetCPUDescriptorHandle ()=0 |
Returns a CPU descriptor handle of the D3D12 sampler object. | |
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virtual const SamplerDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
Returns the sampler description used to create the object. | |
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virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
Returns unique identifier assigned to an object. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
Stores a pointer to the user-provided data object. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
Returns a pointer to the user data object previously set with SetUserData() method. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D12-specific functionality of a sampler object.
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pure virtual |
Returns a CPU descriptor handle of the D3D12 sampler object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.