Exposes Metal-specific functionality of a shader object. More...
#include <ShaderMtl.h>
Public Member Functions | |
virtual id< MTLFunction > DILIGENT_CALL_TYPE | GetMtlShaderFunction () const =0 |
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virtual const ShaderDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
Returns the shader description. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetResourceCount () const =0 |
Returns the total number of shader resources. | |
virtual void DILIGENT_CALL_TYPE | GetResourceDesc (Uint32 Index, ShaderResourceDesc &ResourceDesc) const =0 |
Returns the pointer to the array of shader resources. | |
virtual const ShaderCodeBufferDesc *DILIGENT_CALL_TYPE | GetConstantBufferDesc (Uint32 Index) const =0 |
For a constant buffer resource, returns the buffer description. See Diligent::ShaderCodeBufferDesc. | |
virtual void DILIGENT_CALL_TYPE | GetBytecode (const void **ppBytecode, Uint64 &Size) const =0 |
Returns the shader bytecode. | |
virtual SHADER_STATUS DILIGENT_CALL_TYPE | GetStatus (bool WaitForCompletion=false)=0 |
Returns the shader status, see Diligent::SHADER_STATUS. | |
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virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
Returns unique identifier assigned to an object. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
Stores a pointer to the user-provided data object. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
Returns a pointer to the user data object previously set with SetUserData() method. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Metal-specific functionality of a shader object.
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pure virtual |
Returns a point to the Metal shader function (MTLFunction) compiled without resource remapping.