Graphics pipeline state notation. More...
#include <RenderStateNotationParser.h>
Public Member Functions | |
bool | operator== (const GraphicsPipelineNotation &RHS) const |
Comparison operator tests if two structures are equivalent. | |
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bool | operator== (const PipelineStateNotation &RHS) const |
Comparison operator tests if two structures are equivalent. | |
Public Attributes | |
GraphicsPipelineDesc | Desc |
Graphics pipeline state description. | |
const Char * | pRenderPassName = nullptr |
Render pass name. | |
const Char * | pVSName = nullptr |
Vertex shader name. | |
const Char * | pPSName = nullptr |
Pixel shader name. | |
const Char * | pDSName = nullptr |
Domain shader name. | |
const Char * | pHSName = nullptr |
Hull shader name. | |
const Char * | pGSName = nullptr |
Geometry shader name. | |
const Char * | pASName = nullptr |
Amplification shader name. | |
const Char * | pMSName = nullptr |
Mesh shader name. | |
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PipelineStateDesc | PSODesc |
Pipeline state description. | |
PSO_CREATE_FLAGS | Flags = PSO_CREATE_FLAG_NONE |
Pipeline state creation flags, see Diligent::PSO_CREATE_FLAGS. | |
const Char ** | ppResourceSignatureNames = nullptr |
A pointer to an array of resource signature names. | |
Uint32 | ResourceSignaturesNameCount = 0 |
The number of resource signature names in ppResourceSignatureNames array. | |
Graphics pipeline state notation.
This structure mirrors the GraphicsPipelineStateCreateInfo struct, but uses names to identify render pass and shaders used by the pipeline.