Render attributes. More...
#include <CoordinateGridRenderer.hpp>
Public Attributes | |
IRenderDevice * | pDevice = nullptr |
Render device that may be used to create new objects needed for this frame, if any. | |
IRenderStateCache * | pStateCache = nullptr |
Optional render state cache to optimize state loading. | |
IDeviceContext * | pDeviceContext = nullptr |
Device context that will record the rendering commands. | |
ITextureView * | pColorRTV = nullptr |
Render target view to render of grid and axes. | |
ITextureView * | pDepthSRV = nullptr |
Shader resource view of the current depth buffer. | |
const HLSL::CameraAttribs * | pCamera = nullptr |
Current camera settings. | |
IBuffer * | pCameraAttribsCB = nullptr |
If this parameter is null, the effect will use its own buffer. | |
FEATURE_FLAGS | FeatureFlags = FEATURE_FLAG_NONE |
Feature flags. | |
const HLSL::CoordinateGridAttribs * | pAttribs = nullptr |
Settings. | |
Render attributes.