Render attributes that are passed to the effect. More...
#include <TemporalAntiAliasing.hpp>
Public Attributes | |
| IRenderDevice * | pDevice = nullptr |
| Render device that may be used to create new objects needed for this frame, if any. | |
| IRenderStateCache * | pStateCache = nullptr |
| Optional render state cache to optimize state loading. | |
| IDeviceContext * | pDeviceContext = nullptr |
| Device context that will record the rendering commands. | |
| PostFXContext * | pPostFXContext = nullptr |
| PostFX context. | |
| ITextureView * | pColorBufferSRV = nullptr |
| Shader resource view of the source color. | |
| const HLSL::TemporalAntiAliasingAttribs * | pTAAAttribs = nullptr |
| TAA settings. | |
| Uint32 | AccumulationBufferIdx = 0 |
| Accumulation buffer index. | |
Render attributes that are passed to the effect.