Exposes Direct3D11-specific functionality of a shader resource binding object. More...
#include <ShaderResourceBindingD3D11.h>
Additional Inherited Members | |
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virtual struct IPipelineResourceSignature *DILIGENT_CALL_TYPE | GetPipelineResourceSignature () const =0 |
virtual void DILIGENT_CALL_TYPE | BindResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags)=0 |
Binds SRB resources using the resource mapping. | |
virtual SHADER_RESOURCE_VARIABLE_TYPE_FLAGS DILIGENT_CALL_TYPE | CheckResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) const =0 |
Checks currently bound resources, see remarks. | |
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetVariableByName (SHADER_TYPE ShaderType, const Char *Name)=0 |
Returns the variable by its name. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetVariableCount (SHADER_TYPE ShaderType) const =0 |
Returns the total variable count for the specific shader stage. | |
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE | GetVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index)=0 |
Returns the variable by its index. | |
virtual Bool DILIGENT_CALL_TYPE | StaticResourcesInitialized () const =0 |
Returns true if static resources have been initialized in this SRB. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D11-specific functionality of a shader resource binding object.