Diligent Engine
 
Loading...
Searching...
No Matches
Diligent::IShaderResourceBindingD3D11 Struct Reference

Exposes Direct3D11-specific functionality of a shader resource binding object. More...

#include <ShaderResourceBindingD3D11.h>

Inheritance diagram for Diligent::IShaderResourceBindingD3D11:
Diligent::IShaderResourceBinding Diligent.IObject

Additional Inherited Members

- Public Member Functions inherited from Diligent::IShaderResourceBinding
virtual struct IPipelineResourceSignature *DILIGENT_CALL_TYPE GetPipelineResourceSignature () const =0
 
virtual void DILIGENT_CALL_TYPE BindResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags)=0
 Binds SRB resources using the resource mapping.
 
virtual SHADER_RESOURCE_VARIABLE_TYPE_FLAGS DILIGENT_CALL_TYPE CheckResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) const =0
 Checks currently bound resources, see remarks.
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByName (SHADER_TYPE ShaderType, const Char *Name)=0
 Returns the variable by its name.
 
virtual Uint32 DILIGENT_CALL_TYPE GetVariableCount (SHADER_TYPE ShaderType) const =0
 Returns the total variable count for the specific shader stage.
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index)=0
 Returns the variable by its index.
 
virtual Bool DILIGENT_CALL_TYPE StaticResourcesInitialized () const =0
 Returns true if static resources have been initialized in this SRB.
 
- Public Member Functions inherited from Diligent.IObject
virtual void DILIGENT_CALL_TYPE QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE AddRef ()=0
 Increments the number of strong references by 1.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE Release ()=0
 
virtual IReferenceCounters *DILIGENT_CALL_TYPE GetReferenceCounters () const =0
 

Detailed Description

Exposes Direct3D11-specific functionality of a shader resource binding object.