Sparse texture memory binding information. More...
#include <DeviceContext.h>
Public Attributes | |
ITexture * | pTexture = nullptr |
Texture for which sparse binding command will be executed. | |
const SparseTextureMemoryBindRange * | pRanges = nullptr |
An array of NumRanges texture memory ranges to bind/unbind, see Diligent::SparseTextureMemoryBindRange. | |
Uint32 | NumRanges = 0 |
The number of elements in the pRanges array. | |
Sparse texture memory binding information.
This structure is used by BindSparseResourceMemoryAttribs.