Defines the sparse texture memory binding range. More...
#include <DeviceContext.h>
Public Attributes | |
| Uint32 | MipLevel = 0 |
| Mip level that contains the region to bind. | |
| Uint32 | ArraySlice = 0 |
| Texture array slice index. | |
| Box | Region = {} |
| Region in pixels where to bind/unbind memory. | |
| Uint64 | OffsetInMipTail = 0 |
| Offset in mip tail in bytes. | |
| Uint64 | MemorySize = 0 |
| Size of the memory that will be bound/unbound to this Region. | |
| Uint64 | MemoryOffset = 0 |
Memory range offset in the pMemory. | |
| IDeviceMemory * | pMemory = nullptr |
| Pointer to the memory object. | |
Defines the sparse texture memory binding range.
This structure is used by SparseTextureMemoryBind.
| Uint64 Diligent::SparseTextureMemoryBindRange::MemoryOffset = 0 |
Memory range offset in the pMemory.
Must be a multiple of the SparseTextureProperties::BlockSize.
| Uint64 Diligent::SparseTextureMemoryBindRange::MemorySize = 0 |
Size of the memory that will be bound/unbound to this Region.
Memory size must be equal to the number of tiles in Region multiplied by the sparse memory block size. It must be a multiple of the SparseTextureProperties::BlockSize.
| Uint32 Diligent::SparseTextureMemoryBindRange::MipLevel = 0 |
Mip level that contains the region to bind.
| Uint64 Diligent::SparseTextureMemoryBindRange::OffsetInMipTail = 0 |
Offset in mip tail in bytes.
When mip tail consists of multiple memory blocks, this member defines the starting offset to bind/unbind memory in the tail. If MipLevel is less than SparseTextureProperties::FirstMipInTail, this field is ignored and Region is used.
| IDeviceMemory* Diligent::SparseTextureMemoryBindRange::pMemory = nullptr |
Pointer to the memory object.
If non-null, the memory will be bound to Region; otherwise the memory will be unbound.
| Box Diligent::SparseTextureMemoryBindRange::Region = {} |
Region in pixels where to bind/unbind memory.
Must be a multiple of SparseTextureProperties::TileSize.
If MipLevel is equal to SparseTextureProperties::FirstMipInTail, this field is ignored and OffsetInMipTail is used instead.
If Region contains multiple tiles, they are bound in the row-major order.