Memory shader source factory create info. More...
#include <ShaderSourceFactoryUtils.h>
Public Attributes | |
| const MemoryShaderSourceFileInfo * | pSources = nullptr |
| An array of shader source files. | |
| Uint32 | NumSources = 0 |
| The number of files in pSources array. | |
| Bool | CopySources = False |
Memory shader source factory create info.
| Bool Diligent::MemoryShaderSourceFactoryCreateInfo::CopySources = False |
Whether to copy shader sources. If false, the factory will assume that the source data will remain valid for the lifetime of the factory.