Shader source file info. More...
#include <ShaderSourceFactoryUtils.h>
Public Attributes | |
| const Char * | Name = nullptr |
| File name. | |
| const Char * | pData = nullptr |
| Shader source. | |
| Uint32 | Length = 0 |
Shader source file info.
| Uint32 Diligent::MemoryShaderSourceFileInfo::Length = 0 |
Shader source length. If 0, the length will be calculated automatically assuming that the source is null-terminated.