Shader source file info. More...
#include <ShaderSourceFactoryUtils.h>
Public Attributes | |
const Char * | Name = nullptr |
File name. | |
const Char * | pData = nullptr |
Shader source. | |
Uint32 | Length = 0 |
Shader source file info.
Uint32 Diligent::MemoryShaderSourceFileInfo::Length = 0 |
Shader source length. If 0, the length will be calculated automatically assuming that the source is null-terminated.