Vector field rendering attributes. More...
#include <VectorFieldRenderer.hpp>
Public Attributes | |
| IDeviceContext * | pContext = nullptr |
| Device context to use for rendering. | |
| ITextureView * | pVectorField = nullptr |
| Vector field texture. | |
| float4 | StartColor = float4{1} |
| Color of the beginning of the vector. | |
| float4 | EndColor = float4{1} |
| Color of the end of the vector. | |
| uint2 | GridSize |
| Vector grid size. | |
| bool | ConvertOutputToSRGB = false |
| Manually convert shader output to sRGB color space. | |
Vector field rendering attributes.