Vector field rendering attributes. More...
#include <VectorFieldRenderer.hpp>
Public Attributes | |
IDeviceContext * | pContext = nullptr |
Device context to use for rendering. | |
ITextureView * | pVectorField = nullptr |
Vector field texture. | |
float4 | StartColor = float4{1} |
Color of the beginning of the vector. | |
float4 | EndColor = float4{1} |
Color of the end of the vector. | |
uint2 | GridSize |
Vector grid size. | |
bool | ConvertOutputToSRGB = false |
Manually convert shader output to sRGB color space. | |
Vector field rendering attributes.