Ray tracing general shader group notation. More...
#include <RenderStateNotationParser.h>
Public Member Functions | |
bool | operator== (const RTGeneralShaderGroupNotation &RHS) const |
Comparison operator tests if two structures are equivalent. | |
Public Attributes | |
const Char * | Name = nullptr |
Unique group name. | |
Ray tracing general shader group notation.
This structure mirrors the RayTracingGeneralShaderGroup struct, but uses a name to identify the shader used by the group.