Diligent Engine
 
Loading...
Searching...
No Matches
Diligent::PipelineStateD3D12Impl Class Referencefinal

Pipeline state object implementation in Direct3D12 backend. More...

#include <PipelineStateD3D12Impl.hpp>

Inheritance diagram for Diligent::PipelineStateD3D12Impl:
Diligent::PipelineStateD3DBase< EngineD3D12ImplTraits > Diligent::PipelineStateBase< EngineImplTraits > Diligent::DeviceObjectBase< EngineImplTraits::PipelineStateInterface, EngineImplTraits::RenderDeviceImplType, PipelineStateDesc > Diligent::ObjectBase< EngineImplTraits::PipelineStateInterface > Diligent::RefCountedObject< EngineImplTraits::PipelineStateInterface >

Public Member Functions

virtual bool DILIGENT_CALL_TYPE IsCompatibleWith (const IPipelineState *pPSO) const override final
 Implementation of IPipelineState::IsCompatibleWith() in Direct3D12 backend.
 
virtual ID3D12PipelineState *DILIGENT_CALL_TYPE GetD3D12PipelineState () const override final
 Implementation of IPipelineStateD3D12::GetD3D12PipelineState().
 
virtual ID3D12StateObject *DILIGENT_CALL_TYPE GetD3D12StateObject () const override final
 Implementation of IPipelineStateD3D12::GetD3D12StateObject().
 
virtual ID3D12RootSignature *DILIGENT_CALL_TYPE GetD3D12RootSignature () const override final
 Implementation of IPipelineStateD3D12::GetD3D12RootSignature().
 
- Public Member Functions inherited from Diligent::PipelineStateBase< EngineImplTraits >
template<typename PSOCreateInfoType>
 PipelineStateBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PSOCreateInfoType &CreateInfo, bool bIsDeviceInternal=false)
 Initializes the object as a specific pipeline.
 
virtual Uint32 DILIGENT_CALL_TYPE GetResourceSignatureCount () const override final
 Implementation of IPipelineState::GetResourceSignatureCount().
 
virtual PipelineResourceSignatureImplType *DILIGENT_CALL_TYPE GetResourceSignature (Uint32 Index) const override final
 Implementation of IPipelineState::GetResourceSignature().
 
- Public Member Functions inherited from Diligent::DeviceObjectBase< EngineImplTraits::PipelineStateInterface, EngineImplTraits::RenderDeviceImplType, PipelineStateDesc >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PipelineStateDesc &ObjDesc, bool bIsDeviceInternal=false)
 
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.
 

Additional Inherited Members

- Protected Types inherited from Diligent::PipelineStateBase< EngineImplTraits >
using SignatureAutoPtrType = RefCntAutoPtr<PipelineResourceSignatureImplType>
 Resource signatures arranged by their binding indices.
 
- Protected Attributes inherited from Diligent::PipelineStateBase< EngineImplTraits >
SHADER_TYPE m_ActiveShaderStages = SHADER_TYPE_UNKNOWN
 Shader stages that are active in this PSO.
 
const bool m_UsingImplicitSignature
 True if the pipeline was created using implicit root signature.
 
Uint8 m_SignatureCount = 0
 
- Protected Attributes inherited from Diligent::DeviceObjectBase< EngineImplTraits::PipelineStateInterface, EngineImplTraits::RenderDeviceImplType, PipelineStateDesc >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
 
PipelineStateDesc m_Desc
 Object description.
 

Detailed Description

Pipeline state object implementation in Direct3D12 backend.