Sampler implementation in Direct3D11 backend. More...
#include <SamplerD3D11Impl.hpp>
Public Member Functions | |
| virtual ID3D11SamplerState *DILIGENT_CALL_TYPE | GetD3D11SamplerState () override final |
| Implementation of ISamplerD3D11::ISamplerD3D11() method. | |
Public Member Functions inherited from Diligent::SamplerBase< EngineD3D11ImplTraits > | |
| SamplerBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const SamplerDesc &SamDesc, bool bIsDeviceInternal=false) | |
| SamplerBase (IReferenceCounters *pRefCounters, const SamplerDesc &SamDesc) noexcept | |
| Special constructor that is only used for serialization when there is no device. | |
| SamplerBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const SamplerDesc &SamDesc, bool bIsDeviceInternal=false) | |
| SamplerBase (IReferenceCounters *pRefCounters, const SamplerDesc &SamDesc) noexcept | |
| Special constructor that is only used for serialization when there is no device. | |
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ObjectDescType | m_Desc |
| Object description. | |
Sampler implementation in Direct3D11 backend.