Diligent Engine
 
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Diligent::FenceGLImpl Class Referencefinal

Fence object implementation in OpenGL backend. More...

#include <FenceGLImpl.hpp>

Inheritance diagram for Diligent::FenceGLImpl:
Diligent::FenceBase< EngineGLImplTraits > Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Public Member Functions

virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue () override final
 Implementation of IFence::GetCompletedValue() in OpenGL backend.
 
virtual void DILIGENT_CALL_TYPE Signal (Uint64 Value) override final
 Implementation of IFence::Signal() in OpenGL backend.
 
virtual void DILIGENT_CALL_TYPE Wait (Uint64 Value) override final
 Implementation of IFence::Wait() in OpenGL backend.
 
- Public Member Functions inherited from Diligent::FenceBase< EngineGLImplTraits >
 FenceBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FenceDesc &Desc, bool bIsDeviceInternal=false)
 
 FenceBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FenceDesc &Desc, bool bIsDeviceInternal=false)
 
- Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)
 
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.
 

Additional Inherited Members

- Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
 
ObjectDescType m_Desc
 Object description.
 

Detailed Description

Fence object implementation in OpenGL backend.