Render state notation loader initialization info. More...
#include <RenderStateNotationLoader.h>
Public Attributes | |
IRenderDevice * | pDevice = nullptr |
A pointer to the render device that will be used to create objects. | |
IRenderStateNotationParser * | pParser = nullptr |
A pointer to the render state notation parser. | |
IShaderSourceInputStreamFactory * | pStreamFactory = nullptr |
The factory that is used to load the shader source files. | |
IRenderStateCache * | pStateCache = nullptr |
A pointer to an optional render state cache. | |
Render state notation loader initialization info.