Render attributes. More...
#include <Bloom.hpp>
| Public Attributes | |
| IRenderDevice * | pDevice = nullptr | 
| Render device that may be used to create new objects needed for this frame, if any. | |
| IRenderStateCache * | pStateCache = nullptr | 
| Optional render state cache to optimize state loading. | |
| IDeviceContext * | pDeviceContext = nullptr | 
| Device context that will record the rendering commands. | |
| PostFXContext * | pPostFXContext = nullptr | 
| PostFX context. | |
| ITextureView * | pColorBufferSRV = nullptr | 
| Shader resource view of the source color. | |
| const HLSL::BloomAttribs * | pBloomAttribs = nullptr | 
| Bloom settings. | |
Render attributes.