Resource manager create info. More...
#include <GLTFResourceManager.hpp>
Public Attributes | |
BufferSuballocatorCreateInfo | IndexAllocatorCI |
Index buffer suballocator create info. | |
const VertexPoolCreateInfo * | pVertexPoolCIs = nullptr |
A pointer to an array of NumVertexPools vertex pool create infos. | |
const DynamicTextureAtlasCreateInfo * | pTexAtlasCIs = nullptr |
A pointer to an array of NumTexAtlases texture atlas create infos. | |
Uint32 | NumVertexPools = 0 |
The number of elements in pVertexPoolCIs array. | |
Uint32 | NumTexAtlases = 0 |
The number of elements in pTexAtlasCIs array. | |
DynamicTextureAtlasCreateInfo | DefaultAtlasDesc |
DefaultVertexPoolDesc | DefaultPoolDesc |
Resource manager create info.
DynamicTextureAtlasCreateInfo Diligent::GLTF::ResourceManager::CreateInfo::DefaultAtlasDesc |
Default texture atlas description that is used to create texture atlas not explicitly specified in pTexAtlasCIs. If DefaultAtlasDesc.Desc.Type is Diligent::RESOURCE_DIM_UNDEFINED, additional atlases will not be created.
DefaultVertexPoolDesc Diligent::GLTF::ResourceManager::CreateInfo::DefaultPoolDesc |
Default vertex pool description that is used to create vertex pools not explicitly specified in pVertexPoolCIs. If DefaultPoolDesc.VertexCount is 0, additional pools will not be created.