Diligent Engine
Loading...
Searching...
No Matches
Diligent::RenderPassGLImpl Class Referencefinal

Render pass implementation in OpenGL backend. More...

#include <RenderPassGLImpl.hpp>

Inheritance diagram for Diligent::RenderPassGLImpl:
Diligent::RenderPassBase< EngineGLImplTraits > Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Additional Inherited Members

Public Member Functions inherited from Diligent::RenderPassBase< EngineGLImplTraits >
 RenderPassBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const RenderPassDesc &Desc, bool bIsDeviceInternal=false)
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
ObjectDescType m_Desc
 Object description.

Detailed Description

Render pass implementation in OpenGL backend.