Render state notation loader interface. More...
#include <RenderStateNotationLoader.h>
Public Member Functions | |
virtual void DILIGENT_CALL_TYPE | LoadPipelineState (const LoadPipelineStateInfo &LoadInfo, IPipelineState **ppPSO)=0 |
Loads a pipeline state from the render state notation parser. | |
virtual void DILIGENT_CALL_TYPE | LoadResourceSignature (const LoadResourceSignatureInfo &LoadInfo, IPipelineResourceSignature **ppSignature)=0 |
Loads a resource signature from the render state notation parser. | |
virtual void DILIGENT_CALL_TYPE | LoadRenderPass (const LoadRenderPassInfo &LoadInfo, IRenderPass **ppRenderPass)=0 |
Loads a render pass from the render state notation parser. | |
virtual void DILIGENT_CALL_TYPE | LoadShader (const LoadShaderInfo &LoadInfo, IShader **ppShader)=0 |
Loads a shader from the render state notation parser. | |
virtual bool DILIGENT_CALL_TYPE | Reload ()=0 |
Reloads all states. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Render state notation loader interface.
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pure virtual |
Loads a pipeline state from the render state notation parser.
[in] | LoadInfo | - Pipeline state load info, see Diligent::LoadPipelineStateInfo. |
[out] | ppPSO | - Address of the memory location where a pointer to the pipeline state object will be stored. |
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pure virtual |
Loads a render pass from the render state notation parser.
[in] | LoadInfo | - Render pass load info, see Diligent::LoadRenderPassInfo. |
[out] | ppRenderPass | - Address of the memory location where a pointer to the loaded render pass object will be stored. |
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pure virtual |
Loads a resource signature from the render state notation parser.
[in] | LoadInfo | - Render pass load info, see Diligent::LoadResourceSignatureInfo. |
[out] | ppSignature | - Address of the memory location where a pointer to the pipeline resource signature object will be stored. |
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pure virtual |
Loads a shader from the render state notation parser.
[in] | LoadInfo | - Shader load info, see Diligent::LoadShaderInfo. |
[out] | ppShader | - Address of the memory location where a pointer to the loaded shader object will be stored. |
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pure virtual |
Reloads all states.
Most of the states in the render state notation can be reloaded with the following exceptions: