Retains read access to CPU vertex data and packs it into renderer-selected buffers. More...
#include <RadientMeshVertexSource.hpp>
Public Member Functions | |
| RadientVertexLayoutDesc | GetVertexLayout () const |
| std::string | MakeCacheKey () const |
| Returns a key for vertex attribute data and destination layout, excluding padding. | |
Retains read access to CPU vertex data and packs it into renderer-selected buffers.
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inline |
Returns the stored layout with active buffers numbered densely from zero. Arrays and semantic strings remain valid until SetVertexAttributes is called again or this source is destroyed.