Texture registry usage statistics. More...
#include <HnRenderDelegate.hpp>
Public Attributes | |
Uint32 | NumTexturesLoading = 0 |
The number of textures currently loading. | |
Uint64 | LoadingTexDataSize = 0 |
The total size of texture data currently loading, in bytes. | |
Uint64 | AtlasDataSize = 0 |
The size of textures loaded into the atlas, in bytes. | |
Uint64 | SeparateTexDataSize = 0 |
The size of separate textures, in bytes. | |
Texture registry usage statistics.