GLTF resource cache use information. More...
#include <GLTF_PBR_Renderer.hpp>
Public Attributes | |
GLTF::ResourceManager * | pResourceMgr = nullptr |
A pointer to the resource manager. | |
GLTF::ResourceManager::VertexLayoutKey | VtxLayoutKey |
Vertex layout key. | |
std::array< TEXTURE_FORMAT, TEXTURE_ATTRIB_ID_COUNT > | AtlasFormats {} |
Texture atlas format for each texture attribute. | |
GLTF resource cache use information.