GLTF resource cache use information. More...
#include <GLTF_PBR_Renderer.hpp>
Public Attributes | |
| GLTF::ResourceManager * | pResourceMgr = nullptr |
| A pointer to the resource manager. | |
| GLTF::ResourceManager::VertexLayoutKey | VtxLayoutKey |
| Vertex layout key. | |
| std::array< TEXTURE_FORMAT, TEXTURE_ATTRIB_ID_COUNT > | AtlasFormats {} |
| Texture atlas format for each texture attribute. | |
GLTF resource cache use information.