Diligent Engine
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Diligent::RadientStandardMaterialTextureParameters Struct Reference

#include <RadientStandardMaterialParameters.h>

Detailed Description

Values of the six parameters that define one standard-material texture semantic. Constructing the values with a texture selects UV set 0 by default; constructing them without a texture disables sampling by setting UVSelector to -1. SetStandardMaterialTextureParameters uses the definition-provided fallback texture when pTexture is null.