Defines the per-channel texutre component mapping. More...
#include <TextureView.h>
Public Attributes | |
TEXTURE_COMPONENT_SWIZZLE | R = TEXTURE_COMPONENT_SWIZZLE_IDENTITY |
Defines the component placed in the red component of the output vector. | |
TEXTURE_COMPONENT_SWIZZLE | G = TEXTURE_COMPONENT_SWIZZLE_IDENTITY |
Defines the component placed in the green component of the output vector. | |
TEXTURE_COMPONENT_SWIZZLE | B = TEXTURE_COMPONENT_SWIZZLE_IDENTITY |
Defines the component placed in the blue component of the output vector. | |
TEXTURE_COMPONENT_SWIZZLE | A = TEXTURE_COMPONENT_SWIZZLE_IDENTITY |
Defines the component placed in the alpha component of the output vector. | |
Defines the per-channel texutre component mapping.