Texture properties.
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#include <GraphicsTypes.h>
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Uint32 | MaxTexture1DDimension = 0 |
| Maximum dimension (width) of a 1D texture, or 0 if 1D textures are not supported.
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Uint32 | MaxTexture1DArraySlices = 0 |
| Maximum number of slices in a 1D texture array, or 0 if 1D texture arrays are not supported.
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Uint32 | MaxTexture2DDimension = 0 |
| Maximum dimension (width or height) of a 2D texture.
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Uint32 | MaxTexture2DArraySlices = 0 |
| Maximum number of slices in a 2D texture array, or 0 if 2D texture arrays are not supported.
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Uint32 | MaxTexture3DDimension = 0 |
| Maximum dimension (width, height, or depth) of a 3D texture, or 0 if 3D textures are not supported.
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Uint32 | MaxTextureCubeDimension = 0 |
| Maximum dimension (width or height) of a cubemap face, or 0 if cubemap textures are not supported.
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Bool | Texture2DMSSupported = False |
| Indicates if device supports 2D multisampled textures.
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Bool | Texture2DMSArraySupported = False |
| Indicates if device supports 2D multisampled texture arrays.
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Bool | TextureViewSupported = False |
| Indicates if device supports texture views.
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Bool | CubemapArraysSupported = False |
| Indicates if device supports cubemap arrays.
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Bool | TextureView2DOn3DSupported = False |
| Indicates if device supports 2D views from 3D texture.
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◆ operator==()
Comparison operator tests if two structures are equivalent.
- Parameters
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[in] | RHS | - reference to the structure to perform comparison with |
- Returns
- True if all members of the two structures are equal.
- False otherwise.