DeviceObjectBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &ObjDesc, bool bIsDeviceInternal=false) | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | inline |
GetConstantBufferDesc(Uint32 Index) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetConstantBufferDesc(Uint32 Index) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetD3D11Shader() override final | Diligent::ShaderD3D11Impl | inlinevirtual |
GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc &ResourceDesc) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc &ResourceDesc) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetResourceCount() const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetResourceCount() const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetResourceDesc(Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetResourceDesc(Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final | Diligent::ShaderD3DBase< EngineD3D11ImplTraits, ShaderResourcesD3D11 > | inlinevirtual |
GetUniqueID() const override final | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | inlinevirtual |
GetUserData() const override final | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | inlinevirtual |
m_Desc | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | protected |
m_pDevice | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | protected |
SetUserData(IObject *pUserData) override final | Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | inlinevirtual |
ShaderBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false) | Diligent::ShaderBase< EngineImplTraits > | inline |