#include <RadientView.h>
Public Attributes | |
| Bool | Enabled = False |
| Enables screen-space ambient occlusion. | |
| RADIENT_SSAO_ALGORITHM | Algorithm = RADIENT_SSAO_ALGORITHM_GTAO |
| Ambient occlusion algorithm. | |
| Float32 | EffectRadius = 1.f |
| World-space radius of ambient occlusion. | |
| Float32 | EffectFalloffRange = 0.615f |
| Fraction of EffectRadius over which sample contribution falls off, in the [0, 1] range. | |
| Float32 | RadiusMultiplier = 1.457f |
| Radius correction used to compensate for screen-space sampling bias. | |
| Float32 | DepthMIPSamplingOffset = 3.3f |
| Depth-mip sampling offset controlling the bandwidth and quality tradeoff. | |
| Float32 | TemporalStabilityFactor = 0.9f |
| Historical-frame contribution, in the [0, 1] range. | |
| Float32 | SpatialReconstructionRadius = 4.f |
| Spatial reconstruction kernel radius. | |
| Float32 | BitmaskThickness = 0.5f |
| View-space occluder thickness used by the visibility-bitmask algorithm. | |
Per-view screen-space ambient occlusion settings. Currently consumed by the Tessera render technique.