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#include <EpipolarLightScattering.hpp>
Public Attributes | |
| IRenderDevice * | pDevice = nullptr |
| A pointer to the render device that will be used to create the effect. | |
| IRenderStateCache * | pStateCache = nullptr |
| An optional render state cache to optimize state loading. | |
| IDeviceContext * | pContext = nullptr |
| The render device context that will be used to record the rendering commands. | |
| TEXTURE_FORMAT | BackBufferFmt = TEX_FORMAT_RGBA8_UNORM_SRGB |
| Back buffer format. | |
| TEXTURE_FORMAT | DepthBufferFmt = TEX_FORMAT_D32_FLOAT |
| Depth buffer format. | |
| TEXTURE_FORMAT | OffscreenBackBuffer = TEX_FORMAT_R11G11B10_FLOAT |
| Offscreen back buffer format. | |
| bool | PackMatrixRowMajor = false |
| Whether to use row-major packing for the matrix data. | |
| AirScatteringAttribs | ScatteringAttibs = {} |
| Air scattering attributes. | |
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