Ray tracing triangle hit shader group notation. More...
#include <RenderStateNotationParser.h>
Public Member Functions | |
bool | operator== (const RTTriangleHitShaderGroupNotation &RHS) const |
Comparison operator tests if two structures are equivalent. | |
Public Attributes | |
const Char * | Name = nullptr |
Unique group name. | |
const Char * | pClosestHitShaderName = nullptr |
Closest hit shader name. | |
const Char * | pAnyHitShaderName = nullptr |
Any-hit shader name. | |
Ray tracing triangle hit shader group notation.
This structure mirrors the RayTracingTriangleHitShaderGroup struct, but uses names to identify the shaders used by the group.