Diligent Engine
 
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Diligent::RTTriangleHitShaderGroupNotation Struct Reference

Ray tracing triangle hit shader group notation. More...

#include <RenderStateNotationParser.h>

Public Member Functions

bool operator== (const RTTriangleHitShaderGroupNotation &RHS) const
 Comparison operator tests if two structures are equivalent.
 

Public Attributes

const Char * Name = nullptr
 Unique group name.
 
const Char * pClosestHitShaderName = nullptr
 Closest hit shader name.
 
const Char * pAnyHitShaderName = nullptr
 Any-hit shader name.
 

Detailed Description

Ray tracing triangle hit shader group notation.

This structure mirrors the RayTracingTriangleHitShaderGroup struct, but uses names to identify the shaders used by the group.