Rendering information. More...
#include <GLTF_PBR_Renderer.hpp>
Public Types | |
enum | ALPHA_MODE_FLAGS : Uint32 { ALPHA_MODE_FLAG_NONE = 0 , ALPHA_MODE_FLAG_OPAQUE = 1 << GLTF::Material::ALPHA_MODE_OPAQUE , ALPHA_MODE_FLAG_MASK = 1 << GLTF::Material::ALPHA_MODE_MASK , ALPHA_MODE_FLAG_BLEND = 1 << GLTF::Material::ALPHA_MODE_BLEND , ALPHA_MODE_FLAG_ALL = ALPHA_MODE_FLAG_OPAQUE | ALPHA_MODE_FLAG_MASK | ALPHA_MODE_FLAG_BLEND } |
Alpha mode flags. More... | |
Public Attributes | |
Uint32 | SceneIndex = 0 |
Index of the scene to render. | |
float4x4 | ModelTransform = float4x4::Identity() |
Model transform matrix. | |
ALPHA_MODE_FLAGS | AlphaModes = ALPHA_MODE_FLAG_ALL |
Flag indicating which alpha modes to render. | |
Rendering information.