Imported scene instantiation attributes. More...
#include <RadientSceneImporter.h>
Public Attributes | |
| const Char * | Name = nullptr |
| Optional name for the root entity created by the import. | |
| RadientEntityID | Parent = InvalidRadientEntityID |
| Optional parent entity for the imported scene graph root. | |
| RADIENT_ENTITY_FLAGS | RootFlags = RADIENT_ENTITY_FLAG_VISIBLE |
| Root entity flags. | |
| RadientTransform | RootTransform = {} |
| Root entity local transform. | |
| Uint32 | SceneIndex = InvalidRadientSceneIndex |
| Optional scene index to instantiate. InvalidRadientSceneIndex uses the asset default scene. | |
Imported scene instantiation attributes.