#include <RadientAssets.h>
Public Attributes | |
| Uint32 | IndexBufferSize = 4u * 1024u * 1024u |
| Uint64 | MaxIndexBufferSize = 256ull * 1024ull * 1024ull |
| Maximum size of each index buffer, in bytes. Zero prevents growth beyond IndexBufferSize. | |
| Uint32 | MorphTargetBufferSize = 1024u * 1024u |
| Uint64 | MaxMorphTargetBufferSize = 256ull * 1024ull * 1024ull |
| Maximum morph-target buffer size, in bytes. Zero prevents growth beyond MorphTargetBufferSize. | |
| Uint32 | VertexPoolSize = 64u * 1024u |
| Uint32 | TextureAtlasSize = 2048 |
| Uint64 | TextureAtlasMipLevel0Size = 16ull * 1024ull * 1024ull |
| Uint32 | TextureAtlasSlices = 1 |
| Initial number of slices in each texture atlas. Zero defers storage allocation. | |
| Uint32 | TextureAtlasMaxSlices = 2048 |
| Maximum number of slices in each texture atlas. Zero selects the engine default. | |
GPU resource pool creation attributes used by the engine's asset manager. These settings control resource capacity, not rendering feature availability.
| Uint32 Diligent::RadientResourceManagerCreateInfo::IndexBufferSize = 4u * 1024u * 1024u |
Initial size and growth increment of each index buffer, in bytes. Zero selects the engine default.
| Uint32 Diligent::RadientResourceManagerCreateInfo::MorphTargetBufferSize = 1024u * 1024u |
Initial size and growth increment of the morph-target buffer, in bytes. Zero selects the engine default.
| Uint64 Diligent::RadientResourceManagerCreateInfo::TextureAtlasMipLevel0Size = 16ull * 1024ull * 1024ull |
Maximum mip-level-0 size of one atlas slice, in bytes. Zero disables this limit. Both dimensions are halved until the slice fits, without reducing either below 16. The minimum dimensions take precedence when the limit is too small.
| Uint32 Diligent::RadientResourceManagerCreateInfo::TextureAtlasSize = 2048 |
Starting width and height of each default texture atlas, in texels. Zero selects the engine default.
| Uint32 Diligent::RadientResourceManagerCreateInfo::VertexPoolSize = 64u * 1024u |
Vertex capacity of each new vertex pool. Zero selects the engine default. Rounded up to a multiple of 1024 vertices.