Serialization device attributes for OpenGL backend. More...
#include <ArchiverFactory.h>
Public Attributes | |
| Bool | OptimizeShaders = True |
| Whether to optimize OpenGL shaders. | |
| Bool | ZeroToOneClipZ = False |
Serialization device attributes for OpenGL backend.
| Bool Diligent::SerializationDeviceGLInfo::OptimizeShaders = True |
Whether to optimize OpenGL shaders.
| Bool Diligent::SerializationDeviceGLInfo::ZeroToOneClipZ = False |
Whether to use zero-to-one clip-space Z range.