Diligent Engine
 
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Diligent::ShaderResourceBindingWebGPUImpl Class Referencefinal

Shader resource binding object implementation in OpenGL backend. More...

#include <ShaderResourceBindingWebGPUImpl.hpp>

Inheritance diagram for Diligent::ShaderResourceBindingWebGPUImpl:
Diligent::ShaderResourceBindingBase< EngineWebGPUImplTraits > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Additional Inherited Members

- Public Member Functions inherited from Diligent::ShaderResourceBindingBase< EngineWebGPUImplTraits >
 ShaderResourceBindingBase (IReferenceCounters *pRefCounters, ResourceSignatureType *pPRS)
 
virtual IPipelineResourceSignature *DILIGENT_CALL_TYPE GetPipelineResourceSignature () const override final
 Implementation of IShaderResourceBinding::GetPipelineResourceSignature().
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByName (SHADER_TYPE ShaderType, const char *Name) override final
 Implementation of IShaderResourceBinding::GetVariableByName().
 
virtual Uint32 DILIGENT_CALL_TYPE GetVariableCount (SHADER_TYPE ShaderType) const override final
 Implementation of IShaderResourceBinding::GetVariableCount().
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index) override final
 Implementation of IShaderResourceBinding::GetVariableByIndex().
 
virtual void DILIGENT_CALL_TYPE BindResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override final
 Implementation of IShaderResourceBinding::BindResources().
 
virtual SHADER_RESOURCE_VARIABLE_TYPE_FLAGS DILIGENT_CALL_TYPE CheckResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) const override final
 Implementation of IShaderResourceBinding::CheckResources().
 
 ShaderResourceBindingBase (IReferenceCounters *pRefCounters, ResourceSignatureType *pPRS)
 
virtual IPipelineResourceSignature *DILIGENT_CALL_TYPE GetPipelineResourceSignature () const override final
 Implementation of IShaderResourceBinding::GetPipelineResourceSignature().
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByName (SHADER_TYPE ShaderType, const char *Name) override final
 Implementation of IShaderResourceBinding::GetVariableByName().
 
virtual Uint32 DILIGENT_CALL_TYPE GetVariableCount (SHADER_TYPE ShaderType) const override final
 Implementation of IShaderResourceBinding::GetVariableCount().
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index) override final
 Implementation of IShaderResourceBinding::GetVariableByIndex().
 
virtual void DILIGENT_CALL_TYPE BindResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override final
 Implementation of IShaderResourceBinding::BindResources().
 
virtual SHADER_RESOURCE_VARIABLE_TYPE_FLAGS DILIGENT_CALL_TYPE CheckResources (SHADER_TYPE ShaderStages, IResourceMapping *pResMapping, BIND_SHADER_RESOURCES_FLAGS Flags) const override final
 Implementation of IShaderResourceBinding::CheckResources().
 
- Protected Attributes inherited from Diligent::ShaderResourceBindingBase< EngineWebGPUImplTraits >
RefCntAutoPtr< ResourceSignatureType > m_pPRS
 
RefCntAutoPtr< ResourceSignatureType > m_pPRS
 

Detailed Description

Shader resource binding object implementation in OpenGL backend.