Diligent Engine
 
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Diligent::MeshShaderProperties Struct Reference

Mesh Shader Properties. More...

#include <GraphicsTypes.h>

Public Member Functions

constexpr bool operator== (const MeshShaderProperties &RHS) const
 Comparison operator tests if two structures are equivalent.
 

Public Attributes

Uint32 MaxThreadGroupCountX = 0
 The maximum number of mesh shader thread groups in X direction.
 
Uint32 MaxThreadGroupCountY = 0
 The maximum number of mesh shader thread groups in Y direction.
 
Uint32 MaxThreadGroupCountZ = 0
 The maximum number of mesh shader thread groups in Z direction.
 
Uint32 MaxThreadGroupTotalCount = 0
 The total maximum number of mesh shader groups per draw command.
 

Detailed Description

Mesh Shader Properties.

Member Function Documentation

◆ operator==()

bool Diligent::MeshShaderProperties::operator== ( const MeshShaderProperties & RHS) const
inlineconstexpr

Comparison operator tests if two structures are equivalent.

Parameters
[in]RHS- reference to the structure to perform comparison with
Returns
  • True if all members of the two structures are equal.
  • False otherwise.