Mesh Shader Properties.
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#include <GraphicsTypes.h>
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Uint32 | MaxThreadGroupCountX = 0 |
| The maximum number of mesh shader thread groups in X direction.
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Uint32 | MaxThreadGroupCountY = 0 |
| The maximum number of mesh shader thread groups in Y direction.
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Uint32 | MaxThreadGroupCountZ = 0 |
| The maximum number of mesh shader thread groups in Z direction.
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Uint32 | MaxThreadGroupTotalCount = 0 |
| The total maximum number of mesh shader groups per draw command.
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◆ operator==()
Comparison operator tests if two structures are equivalent.
- Parameters
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[in] | RHS | - reference to the structure to perform comparison with |
- Returns
- True if all members of the two structures are equal.
- False otherwise.