Describes a resource bound to a sampler or an image slot. More...
#include <ShaderResourceCacheGL.hpp>
Public Attributes | |
RefCntAutoPtr< IDeviceObject > | pView |
Describes a resource bound to a sampler or an image slot.
RefCntAutoPtr<IDeviceObject> Diligent::ShaderResourceCacheGL::CachedResourceView::pView |
We keep strong reference to the view instead of the reference to the texture or buffer because this is more efficient from performance point of view: this avoids one pair of AddStrongRef()/ReleaseStrongRef(). The view holds a strong reference to the texture or the buffer, so it makes no difference.