Texture attribute description. More...
#include <GLTFLoader.hpp>
Public Attributes | |
const char * | Name = nullptr |
Texture attribute name (e.g. "baseColorTexture" , "metallicRoughnessTexture" , etc.) | |
Uint32 | Index = 0 |
Texture attribute index in Material.ShaderAttribs (e.g. UVSelectorX, TextureSliceX, UVScaleBias[X]). | |
Texture attribute description.