Texture attribute description. More...
#include <GLTFLoader.hpp>
Public Attributes | |
| const char * | Name = nullptr |
Texture attribute name (e.g. "baseColorTexture", "metallicRoughnessTexture", etc.) | |
| Uint32 | Index = 0 |
| Texture attribute index in Material.ShaderAttribs (e.g. UVSelectorX, TextureSliceX, UVScaleBias[X]). | |
Texture attribute description.