Diligent Engine
 
Loading...
Searching...
No Matches
Diligent::GLTF::TextureAttributeDesc Struct Reference

Texture attribute description. More...

#include <GLTFLoader.hpp>

Public Attributes

const char * Name = nullptr
 Texture attribute name (e.g. "baseColorTexture", "metallicRoughnessTexture", etc.)
 
Uint32 Index = 0
 Texture attribute index in Material.ShaderAttribs (e.g. UVSelectorX, TextureSliceX, UVScaleBias[X]).
 

Detailed Description

Texture attribute description.