Texture source data. More...
#include <RadientAssets.h>
Public Attributes | |
| Uint32 | Width = 0 |
| Texture width in pixels. | |
| Uint32 | Height = 0 |
| Texture height in pixels. | |
| RADIENT_TEXTURE_FORMAT | Format = RADIENT_TEXTURE_FORMAT_UNKNOWN |
| Texture format. | |
| const void * | pData = nullptr |
| Pointer to mip 0 pixel data. | |
| Uint32 | Stride = 0 |
Texture source data.
| Uint32 Diligent::RadientTextureData::Stride = 0 |
Row stride, in bytes. If zero, Radient derives tightly packed stride from Format and Width. Stride must be at least the active row size.