Immutable binding from one mesh skin-palette entry to a skeleton joint. More...
#include <RadientSkinning.h>
Public Attributes | |
| Uint32 | SkeletonJointIndex = InvalidRadientJointIndex |
| Index of the corresponding joint in the skin's skeleton. | |
| RadientMatrix4x4 | InverseBindMatrix = {} |
| Matrix that transforms a vertex from mesh space to the joint's bind space. | |
Immutable binding from one mesh skin-palette entry to a skeleton joint.