#include <RadientVertexLayout.hpp>
Public Attributes | |
| std::vector< Uint32 > | AttributeOffsets |
| One resolved byte offset per input attribute, in the original array order. | |
| std::vector< Uint32 > | BufferStrides |
| One resolved nonzero byte stride per input buffer, in the original array order. | |
Explicit byte offsets and strides computed from a validated vertex layout. Stores numeric values only, with no references to client metadata.