Diligent Engine
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Diligent::RadientEnvironmentDesc Struct Reference

Scene environment used for image-based lighting. More...

#include <RadientScene.h>

Public Attributes

IRadientTextureAssetpEnvironmentMap = nullptr
 Environment map texture asset. When null or not loaded, renderer default IBL is used.
RadientFloat3 Color = {1.f, 1.f, 1.f}
 Environment color multiplier.
Float32 Intensity = 1.f
 Environment intensity multiplier.
Float32 Exposure = 0.f
 Exposure multiplier as a power of 2.

Detailed Description

Scene environment used for image-based lighting.