Scene environment used for image-based lighting. More...
#include <RadientScene.h>
Public Attributes | |
| IRadientTextureAsset * | pEnvironmentMap = nullptr |
| Environment map texture asset. When null or not loaded, renderer default IBL is used. | |
| RadientFloat3 | Color = {1.f, 1.f, 1.f} |
| Environment color multiplier. | |
| Float32 | Intensity = 1.f |
| Environment intensity multiplier. | |
| Float32 | Exposure = 0.f |
| Exposure multiplier as a power of 2. | |
Scene environment used for image-based lighting.