Describes invariant texture format attributes. More...
#include <GraphicsTypes.h>
Public Member Functions | |
Uint32 | GetElementSize () const |
constexpr | TextureFormatAttribs (const Char *_Name, TEXTURE_FORMAT _Format, Uint8 _ComponentSize, Uint8 _NumComponents, COMPONENT_TYPE _ComponentType, bool _IsTypeless, Uint8 _BlockWidth, Uint8 _BlockHeight) noexcept |
Initializes the structure. | |
Public Attributes | |
const Char * | Name = "TEX_FORMAT_UNKNOWN" |
TEXTURE_FORMAT | Format = TEX_FORMAT_UNKNOWN |
Texture format, see Diligent::TEXTURE_FORMAT for a list of supported texture formats. | |
Uint8 | ComponentSize = 0 |
Uint8 | NumComponents = 0 |
Number of components. | |
COMPONENT_TYPE | ComponentType = COMPONENT_TYPE_UNDEFINED |
Component type, see Diligent::COMPONENT_TYPE for details. | |
Bool | IsTypeless = false |
Bool flag indicating if the format is a typeless format. | |
Uint8 | BlockWidth = 0 |
For block-compressed formats, compression block width. | |
Uint8 | BlockHeight = 0 |
For block-compressed formats, compression block height. | |
Describes invariant texture format attributes.
These attributes are intrinsic to the texture format itself and do not depend on the format support.
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inline |
For non-compressed formats, returns the texel size. For block-compressed formats, returns the block size.
Uint8 Diligent::TextureFormatAttribs::ComponentSize = 0 |
Size of one component in bytes (for instance, for TEX_FORMAT_RGBA8_UNORM format, this will be 1) For compressed formats, this is the block size in bytes (for TEX_FORMAT_BC1_UNORM format, this will be 8)
const Char* Diligent::TextureFormatAttribs::Name = "TEX_FORMAT_UNKNOWN" |
Literal texture format name (for instance, for TEX_FORMAT_RGBA8_UNORM format, this will be "TEX_FORMAT_RGBA8_UNORM")