Ray tracing procedural hit shader group notation. More...
#include <RenderStateNotationParser.h>
Public Member Functions | |
bool | operator== (const RTProceduralHitShaderGroupNotation &RHS) const |
Comparison operator tests if two structures are equivalent. | |
Ray tracing procedural hit shader group notation.
This structure mirrors the RayTracingTriangleHitShaderGroup struct, but uses names to identify the shaders used by the group.