Stable identity of the logical resource and typed view used by a texture binding. More...
#include <RadientTextureAssetManager.hpp>
Public Attributes | |
| Int32 | StandaloneResourceId = 0 |
| TEXTURE_FORMAT | ViewFormat = TEX_FORMAT_UNKNOWN |
Stable identity of the logical resource and typed view used by a texture binding.
| Int32 Diligent::RadientTextureBindingIdentity::StandaloneResourceId = 0 |
Unique device-object identifier for a standalone texture. Zero denotes an atlas binding: within one resource manager, ViewFormat uniquely identifies the corresponding typed atlas SRV.
| TEXTURE_FORMAT Diligent::RadientTextureBindingIdentity::ViewFormat = TEX_FORMAT_UNKNOWN |
Typed SRV format. This distinguishes, for example, linear and sRGB bindings that refer to the same underlying resource.